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Blog URL: "https://www.hackerearth.com/blog/become-better-developer"

Last week when I sharedThe top programming languages that will be mostpopular in 2017, the frequent comment was, what does it take to be a better developer?

I’ve met some amazing developers in real life and through React Native Community, and I decided to ask them, “How do I become a better developer?” Thank you to everyone who took the time to answer these questions with passion!

This is a compilation of answers I received from them. Some of these quotes are not limited to answers from that specific question.

Interviewees / Current Position

  • Aravind Kumaraguru (Engineering Director @Pioneers in Engineering)
  • Brent Vatne (Front-end Developer @Exponent)
  • Charlie Cheever (Co-founder @Exponent)
  • Christopher Chedeau (Front-end Engineer @Facebook)
  • Dan Horrigan (Senior Back-end Developer @Futuri Media)
  • Frank W. Zammetti (Lead Architect @BNY Mellon)
  • Janic Duplessis (Co-founder @App & Flow)
  • Jake Murzy (Co-founder @commitocracy)
  • Jun Ho Hwang (Software Engineer @Coupang)
  • Keon Kim (Machine Learning Maniac @NYU)
  • Munseok Oh (Co-founder and CTO @Sketchware)
  • Satyajit Sahoo (UX Lead @ Glucosio & Front-end Engineer @Callstack.io)
  • Sonny Lazuardi Hermawan (Engineer @Sale Stock)
  • Sunggu Hwang (CTO @ScatterLab)
  • Timothy Ko (Software Engineer @Snapchat)


Q&A

Aravind Kumaraguru

Aravind is an undergrad at UC Berkeley pursuing a degree in Electrical Engineering and Computer Science and is Engineering Director for the nonprofit organization Pioneers in Engineering.

Q: How do you think I can become a better developer?

A: Obviously, never stay complacent with what you know – this field changes ridiculously fast, and you need to keep up with it. Follow along with the news in the tech industry, perhaps read up on some source code for a Python module that you recently used.

A friend of mine had some free time over winter break, so he decided to teach himself Django and build a webapp that he could interact with over SMS. It’s sort of a toy project, but he really enjoyed learning the different development paradigms. For context, he specializes in embedded systems and robotics, so this is nowhere near his comfort zone.

But pushing yourself to try different things will make you much stronger as an engineer. I personally wish I had done more web stuff before this year – in my organization (PiE), we’re developing a new iteration of a robotics kit to be used by high school students. While I have a good grasp of the low-level and systems stuff, I’m at a loss when it comes managing our UI design. Never had an interest in doing that type of stuff full-time, but having even a surface-level knowledge can be immensely helpful

Q: Do you have any projects you did to push yourself out of your comfort zone?

A: I built an automated door opener last summer, which operated a mechanical lever to open a door when an RFID card was scanned. The project used a really powerful motor and a mess of sensors to track the state of the arm, which proved to be quite difficult to coordinate. I learned real quick that I would need to do a bunch of offline testing before running my code on the device, which was very different from what I was used to up till then.

In terms of academics, I just finished CS 189, which was a massive crash course in data science, optimization, and probability theory. The programming I did in that class was also very different from what I’m used to, even though it was all in Python.


Brent Vatne

Brent is Front-end web/mobile developer working on Exponent and React Native. He contributes to tons of open-source projects.

Q: I really want to become a better developer; what would you say the first step is?

A: Do stuff you’re excited about and contribute to open source projects:-D

Q: How old are you and how much experience do you have as a programmer?

A: I am 30 years old, and very much 😮

Q: How did you join Exponent? What was the cause?

A: James (ide) and I were the most active contributors to a react-native outside of facebook and so we spoke a lot. He created exponent with Charlie. I ended up doing some consulting work with them and Charlie asked if I’d be interested in working with them full time and year, it was lots of fun so I joined.

Q: I should know objective C and Java thoroughly before I jump into React Native, right?

A: You can learn it as you go if you need to. there’s also tons of pure javascript stuff that need to be done. and documentation. lots of things 🙂


Charlie Cheever

Charlie Cheever is the co-founder of Quora, an online knowledge market. He was formerly an engineer and manager at Facebook, where he oversaw the creation of Facebook Connect and the Facebook Platform. Prior to Facebook, Cheever was employed by Amazon.com in Seattle. He left Facebook to start Quora in June 2009 to work on Exponent.

Q: What’s the motivation of Exponent being free and Open Source?

A: I really want to make something that like a 12-year-old version of me would use. So, someone who doesn’t know tons about programming but can learn new things and doesn’t have a credit card or lots of money, but has time and creativity and a phone and friends. I learned to program making calculator games on TI-85, it’s sad to me that kids can’t make stuff on their phones today.

Q: Why did you leave Quora?

A: I managed the mobile teams there and it was so slow to work on those apps even tho we had good people, I found it so frustrating And after I left I tried to build some mobile stuff and it was so annoying that I decided there needed to be a different way to make stuff. So James and I made something like react Native called Ion. It was strikingly similar actually. But React Native already had android support and 20 people working on it, and we had 2 people. So we decided to make everything else around it that we wanted to make!

Q: What did you do on Facebook?

A: I made the developer platform that all those games like FarmVille were on. Well, not all of it obviously but was one of two main developers. And I worked on the first version of facebook video, then did a lot of random other things. Then was a manager and did log in with Facebook on other sites, and then left to do Quora.

How to monetize your programming skills


Christopher Chedeau

Christopher has been working at Facebook as a Front-end Engineer for about 5 years. Previously, he worked at Curse Network.

Q: What do you do on Facebook?

A: I was on the photos team when I started, then I discovered React and started adopting and promoting it both internally and externally. I was there at the beginning of reacting native and pushed it through until 3 months ago. I just recently switched to the Nuclide team. I’m still #3 contributor on React Native.😛

Q: Do you have any prior work experience?

A: I was working for Curse (doing website for blizzard games) during my college to pay for it. It was fun to see the company go from 5 people in a guild to a 100 people company.

Q: What’s your day to day like on Facebook? The current project you’re working on?

A: I’m currently working on the Nuclide team, Facebook’s IDE built on top of Atom. I would say my time is spent half coding, half cheerleading all the cool stuff people are doing inside of FB.

Q: How do you think one can become a better developer?

A: I think that there are multiple levels.

The first level is mastering all the concepts. For example yesterday I had to write a function that removes certain keys from a big nested object. Because I’ve done this task so many times in the past, I was able to implement it in one go without even thinking and it worked the first time. For this one, exercises are really good. You want to code the same kind of things many many times to train your muscle memory.

The second level is how do you build things in a way that are not going to break in the future. Ideally, once you build something, you can move to the next thing and it’ll keep working without you there. This is challenging when there’s a ton of developers touching the codebase and product directions changing often.

Finally, the third level is how do you prevent a whole class of problems from even existing in the first place. A good example is with manual dom mutations, it’s very easy to trigger some code that interacts with a dom node that has been removed from the dom. React came in and made this problem go away. You have to go out of your way to do so, and even if you want to do those things, you have the tools to make it work: lifecycle events.

Q: Is there something you wish you’d known or learned earlier as a programmer?

A: Probably the most important thing is: tradeoffs, tradeoffs, tradeoffs. They are everywhere.

If you are working on some random throwaway feature that no one is going to use, who cares if the code is maintainable, you need it to work and now one mistake I see a lot is that people over-engineer the easy things but are not willing to make their architecture less clean from a CS perspective even though it actually provides the user experience you need.

At the end of the day, we write all this code for the users, we should first understand what the user experience should be and then do whatever it takes to get it. If the user just needs to display some content and needs to be able to edit it easily, just install WordPress, pick a good looking theme and call it a day

– Btw, pro-tip, if you want to be successful, always think about the value you are providing. If you are earning $100k a year, this means that the company should be making $200k because you’re here


Dan Horrigan

Dan is a Senior Back-end developer @Futuri Media. He has 20 years of programming experience in many different languages. He’s been contributing to React Native early/mid-2015.

Q: What’s your background as a programmer?

A: I started learning to program (with QBasic) when I was 11 and was hooked. I learned everything I could, as fast as I could. I learned a few languages like Visual Basic and started to dabble with C and C++. Then I found web development and dove in head first. First, learning HTML and CSS, then adding simple CGI scripts written in Perl, and eventually Classic ASP.

My first paying project was when I was 14: A website for the company my dad worked for, with a customer portal to let them see their job progress. This was all in ASP. After that, I started learning PHP, and have been using that as my language of choice ever since. However, I picked up a lot of experience with other languages along the way: JS, Python, Ruby (on Rails), Java, C#, Go, Objective-C.

Q: What are some projects you’re currently working on?

A: I work for Future Media (http://futurimedia.com). We provide SaaS solutions for Broadcast Radio and TV companies. We provide white label mobile applications, social engagement and discovery, audio streaming and podcast solutions, etc. I haven’t had much free time lately to contribute to many OSS projects, but hope to change that soon!

Currently, I am a Senior Back-End Web Developer, but I am transitioning into being the Director of Technical Operations.

Q: Is there something you wish you’d learned or knew earlier as a developer?

A: I wished I would have realized earlier in my career that it is OK to be wrong, and that failure is just a chance to learn.

Q: What’s the first step to becoming a good developer?

A: Come up with a small-ish project that you think would be cool, or would make your life easier, and just jump right in. Too many people try to learn without a goal other than “I want to learn to code.” Without a goal, you are just reading docs or copy/pasting from tutorials…you can’t learn that way.

To become a better developer, you need to do one simple thing: Never. Stop. Learning. Read other people’s code, figure out how that one app does that really cool thing you saw, read blogs, etc. No matter how good you are, or think you are, there is always someone better, and always more to learn.

Q: Is there a certain project you’re currently interested in? Next on your learning list?

A: I have been using, and occasionally contributing to, React Native since early/mid-2015, and continue to be interested in it.

Next, on my learning list is learning Erlang/Elixir. We build heavily distributed systems where I work and think we would really benefit from a language like that.


Frank W. Zammetti

Frank is a lead architect for BNY Mellon by day and the author of eight books on various programming topics for Apress by night

Q: How do I become a better developer?

A: I get asked this question quite a bit both at work from junior developers and from readers of my books. I always give the same answer: make games!

It sounds like a joke answer, but it most definitely is not! Games have a unique ability to touch on so many software engineering topics that you can’t help but learn things from the experience. Whether it’s choosing proper data structures and algorithms, or writing optimized code (without getting lost in micro-optimizations – at least too soon), or various forms of AI, it’s all stuff that is more broadly applicable outside of games. You frequently deal with network coding, obviously audio and visual coding (which tends to open your mind to mathematical concepts you otherwise might not be), efficient I/O and of course overall architecture, which has to be clean and efficient in games (and for many games, extensible). All those topics and more are things that come into play (hehe) when making games.

It also teaches you debugging and defensive programming techniques extremely well because one thing people don’t accept in games is errors. It’s kind of ironic actually: people will deal with some degree of imperfection in their banking website but show a single glitch in a game and they hate it! You have no choice but to write solid code in a game and you figure out what works and what doesn’t, how to recover from unexpected conditions, how to spot edge cases, all of that. It all comes into play and those are skills that developers need generally and which I find are most frequently lacking in many developers.

It doesn’t matter one bit if the game you produce is any good, or whether anyone else ever even plays it. It doesn’t matter if it’s web-based (even if your day job is), or mobile, doesn’t matter what technologies you use. The type of insight and problem-solving skills you build and tune when creating games will serve you well no matter what your day job is, even in ways that are far from obvious.

I’ve been programming games for the better part of 35 years now. No, none of them have been best-sellers or won awards or anything like that. In fact, it’s a safe bet that most people wouldn’t have even heard of my games, even the one’s still available today. None of that matters because the experience of building them is far and away the most rewarding part of it. Perhaps the best thing about programming games is that they are, by their nature, fun! You’re creating something that’s intended to be enjoyable so the process of creating it should absolutely be just as enjoyable. How many things can you do that are really fun while still being challenging and simultaneously help build the skills needed for a long career?

So yeah, make games, that’s my simple two-word answer!

Q: Is there something you wish you’d known or learned earlier as a programmer?

A: Hmm, tough question actually. I guess if there was one thing (and I’ll cheat and combine two things here because they’re related) I would say that early on I didn’t understand two very important phrases: “As simple as possible, but no simpler” and “Don’t let the perfect be the enemy of the good”.

I have a natural perfectionist mentality, so I spend a lot of time pondering architecture, API design, etc. I once spent 33 hours straight working on a Commodore 64 demo because ONE lousy pixel was out of place and my perfectionist brain just couldn’t live with it! Sometimes, I have to force myself to say “okay, it’s good enough, you’ve planned enough, now get to work and actually BUILD stuff and refactor it later if needed”, or I have to force myself to say “okay, it basically does what it’s supposed to, it doesn’t need to be absolutely flawless because nobody but me is even going to notice”. Especially when you’ve got deadlines and people relying on you, you have to make sure you’re working towards concrete goals and not constantly getting stuck trying to achieve perfection because you rarely are going to, at least initially anyway, no matter how hard you plan or try – and the dirty little secret in IT is that perfection rarely matters anyway! Good enough is frequently, err, good enough 🙂

And, your design/development approach should always strive to be as absolutely simple as possible. Of course, what constitutes “simple” is debatable and doesn’t necessarily even always have the same meaning from project to project, but for me some key metrics are how many dependencies I have (web development today is a NIGHTMARE in this regard – less is GENERALLY better) and how many layers of abstraction there are. Developers, especially in the Java world, like to abstract everything and they do so under the assumption that it’s more flexible. But if there’s one thing I’ve learned over the years it’s that the way to write flexible code is to write simple code. It’s better than abstractions and extension points and that sort of stuff because it’s just far easier to understand the consequences of your changes.

As a corollary, a terse code is NOT simpler code! Simple code is code that anyone can quickly understand, even less capable developers, and even yourself years after. Terse and “clever” code tends to be the exact opposite. Often times, the more verbose code is actually simpler because there are fewer assumptions and often less knowledge needed to understand it, less “code hoping” you have to do to follow things. Related to this is that writing less code isn’t AUTOMATICALLY better. No, you shouldn’t re-invent the wheel, but you also shouldn’t be AFRAID to invent a marginally better the wheel when it makes sense. Knowing the difference is hard of course and comes from experience, but if you think it’s ALWAYS better to write less code then you’re going to make your life harder in the long run.

Of course, don’t over-simplify code either. Too simple and suddenly extending it almost MUST mean a refactor. You never want to completely refactor because you HAVE to in order to build an app over time. There’s a balance that’s difficult to strike but it should always be the goal.

Oh yeah, and I wish I knew how to express myself in fewer words… but actually, I’m still obviously working on that one 🙂


Janic Duplessis

Janic is the co-founder of App & Flow, a react-native contributor, and open-source contributor.

Q: Any tips to becoming a better developer?

A: Don’t think there’s anything in particular, you just have keep learning and getting out of your comfort zone. Like trying a new language or framework from time to time. At least that’s what I do but I’m pretty sure there are some other good ways haha 🙂

Q: How can I start contributing to React Native?

A: The best is to start with something small like a bug fix or adding a small feature like an extra prop on a component. Most contributors know either iOS or Android and a bit of JS. There are also some JS devs that work on things like the package and clip. We keep some issues with a Good First Task label that should be a good place to start


Jake Murzy

Jake is an Open-source Archaeologist. He writes buzzword compliant code. Co-founder at @commitocracy.

Q: Hey Jake, any tips to becoming a better programmer? 🙂

A: Number one thing you should do is to learn your tools before you learn the language you work in because it will lead to faster feedback loops and you will get to experience more in less time. So install a linter and it will catch most of your errors as you type. It statically analyzes your code and recommends best practices to follow. You should always follow best practices until you gain enough experience to start questioning them.


Jun Ho Hwang

Jun is a software engineer at Coupang, which is the $5 Billion Startup Filling Amazon’s Void In South Korea. He is a very friendly developer who loves to connect.

Q: How do you become a better developer?

A: The word ‘better’ can be described in various ways–especially in the field of programming. A good developer could be someone who is exceptionally talented in development, someone who is amazing at communicating, or someone who understands Business very well. I personally think a “good” developer is someone who is in the middle–a person who can solve his or her business problem with their development skills, and communicate with others about the issue. Ultimately, to achieve this, it requires a lot of practice, and I recommend you to create your own service. Looking and thinking from the perspective of the user and improving the service to fulfill their needs really helps you grow as a better developer.

Q: Is there something you wish you’d known or learned earlier as a developer?

A: I really wish I started my own service earlier on. The hardest thing to grasp before developing is realizing how you can apply what you learned. Many developers are afraid to start a “service” because it sounds difficult; however, pondering about what to make and where to start, and then connecting those points of thought help you grow as a better developer.

Q: What do you do at Coupang? What are you currently working on?

A: Coupling provides a rocket-delivery-service, and I am working on developing a system called “Coupling Car,” which is related to insurance and monetary management. Furthermore, I’m thinking about adding transportation control system and the ability to analyze data from the log.


Keon Kim

Keon is a student at NYU who is really passionate about Machine Learning. He is a very active GitHub member who tries to contribute to open source projects related to machine learning.

Q: What are your interests? What kind of projects have you worked on?

A: I’ve been working on machine learning projects these days. I am one of the project members of DeepCoding Project, a project with a goal of translating written English to the source code. I’ve been contributing to a C++ machine learning framework called my pack(https://github.com/mlpack/mlpack), which is equivalent to skit-learn in Python.

I’ve also done some fun side projects: DeepStock (https://github.com/keonkim/deepstock) project is an attempt to predict the stock market trends by analyzing daily news headlines. CodeGAN (https://github.com/keonkim/CodeGAN) is a source code generator that uses one of the new deep learning methods called SeqGAN.

Q: How do you become a better developer?

A: I think it is really important to understand the basics. By basics, I mean math, data structures, and algorithms. Deep learning is really hot right now, and I see people jumping into learning it without basic knowledge in computer science and mathematics. And of course, most of them give up as soon as mathematical notations appear in the tutorial. I know this because I was one of them and it took me really long time to understand some concepts that students with a strong fundamentals could understand in a fraction of the time I spent. New languages, libraries, and frameworks are introduced literally every day these days, and you need the fundamentals in order to keep up with them.


Munseok Oh

Munseok is a Full-stack developer and CTO at Sketchware. He previously worked at System Integration for ~7 years.

Q: How do I become a better developer?

A: When I was very young and cocky, I evaluated other developers based on their coding style. There were certain criteria they had to pass in order for me to judge them as a good developer. But now, I really don’t think that way. Now, I believe that every developer is progressive, which means he or she is becoming a better developer every day. It doesn’t really matter if the style is bad or code is good–as long as the program runs, I think it’s great! Whether the program has room for growth or has bugs, I think the motivation to develop is what really matters. Developers usually are never satisfied with their skills. They are always eager to become better–probably why you’re doing this. It’s really hard to justify “good developer”. People like you will become better than me in no time. I still don’t think I am a good developer.

Q: What was the most difficult thing when you were developing Sketchware?

A: Developing Sketchware wasn’t too difficult because we had a good blueprint for the item. The direction was very clear for us to follow, so developing it was a breeze. However, there was a line we had to maintain for Sketchware–this line had two conditions:

  1. Sketchware must be an easy tool for anyone to create applications.
  2. Whatever the user takes away from Sketchware can be applied in their future career

Since we wanted Sketchware to be an efficient tool that can help users learn programming concepts, I am very considerate and think a lot when it comes to adding new features in the application.

Q: As a developer, is there something you wish you knew or fixed earlier?

A: I really wish I jumped into the Start-up world earlier. When it comes to developing, you need to be passionate and really enjoy what you do. Even if you pull 3 all-nighters, ponder all day long about a new algorithm, or stress about a new bug, everything will be okay if you’re enjoying it. It really goes back to the question #1–I get my energy from the joy I have when I develop, and that joy eventually makes you a better developer. When life hits you, most developers lose the passion for developing if you think of it as work. I used to be like that. But now, I’m really not worried–since developing brings joy to me now. Even if we run out of funds or our company burns down, it’s really okay since I am making the most out of what I am doing.


Satyajit Sahoo

Satyajit is the UX Lead at Glucosio, and Front-end Engineer at Callstack.io. He is an amazing open-source contributor; he is one of the top 5 contributors in React Native

Q: What is your background as a programmer?

A: I don’t really come from a programming background. I did my graduation in Forestry. I left post-graduation after getting a job offer and never looked back.

Q: What’s your day like on day to day basis?

A: It’s pretty boring. I wake up, order some breakfast online or go out, then start office work. In evening I go out to a bar or take a long walk if there’s enough time left. At night I mostly watch TV series or hack on side-projects.

Q: Motivation behind contributing to open source projects?

A: I’ve been involved in Open Source for a long time. When I was doing my graduation I got into Linux and got introduced to the world of Open Source. I loved it how we could learn so much from other projects. It fascinated me that developers were selfless to let us see and use the there code for free (mostly). I did a lot of Open Source projects in form of themes and apps during my college days, and it always made me happy when people forked them and changed to meet their needs, and send pull requests to fix things.

As a developer, I contribute to Open Source projects most of the time because I need a feature, or it improves something on a project I love. I think it’s better if we work together to fix stuff that is important to us rather than just filing issues.

Q: How do I become a better developer?

A: I think it’s important that we are open to new things. There’s a lot to learn, and we cannot learn if we stay in our bubble. Try new things, even if you think you can’t do it, even it looks complex on the surface. I have failed to do things so many times, but eventually succeed. In the process, I understand the problem and the solution, and then it becomes really simple.


Sonny Lazuardi Hermawan

Sonny is a JavaScript Full Stack Engineer, a React & React Native player, and an Open source enthusiast. He currently works as an Engineer at Sale Stock.

Q: How do you become a better developer?

A: I think always eager to learn is the key. Try everything, make mistakes, and learn from that mistakes. I agree that code review from partners and senior engineers will make our code better. Try publishing your own open source projects, meet other great developers and learn from them.

Q: What’s your motivation behind creating open source projects?

A: I just want the people to know about our idea, and try implementing it so that others can use our project. I’m really inspired by people that work on open source projects that used by many devs such as Dan Abramov that created redux.


Sunggu Hwang

Sunggu worked at Daum Communications for 4 years. Then, he left Daum to work at Scatter Lab as the CTO. This is his 5th year at Scatter Lab.

Q: How do you become a better developer?

A: Hmm… Becoming a good developer… Every developer has his or her own personality when it comes to programming. As an analogy, think about blacksmiths! Not all blacksmiths are alike–some enjoy crafting the best sword, while some might enjoy testing out the sword more than crafting it. I am a thinker–who plans and organizes thoughts before I carry out an action. I think a good developer knows how to write concise and clean code; you should practice this habit. Even though the trend for programming is always changing, and many people use different languages, write a piece of code that anyone can understand without comments.

Q: What do you think is the next BIG thing?

A: I’ve observed the evolution of programming languages, and I think it’s becoming more abstract every generation–procedural programming, imperative programming, functional programming… I think in the future, maybe in about 20 to 30 years, we will live in the time where the computer writes the code for us, and we just put them together like legos.

Q: What should I focus on studying?

A: I think deep learning is a must. Try different tutorials and learn it with passion. Math, algorithms–anything will help you in the long run.


Timothy Ko

Timothy is a software engineer at Snapchat. He previously worked at many places such as Riot Games, Square, etc.

Q: What do you do at Snapchat?

A: I’m a software engineer on the monetization team, so I work on anything related to making money. Some example projects are Snapchat Discover, a news platform within the iOS and Android apps; Ad Manager, a control panel used by sales and ad operations to flight ads; Ads API, which allows third-party partners to integrate their own ad platforms into Snapchat. Also, I was a past intern at Snapchat so I occasionally give talks and Q&As to upcoming interns. I’m also heavily invested in hiring and conduct a lot of interviews there.

Q: What do you do on a day-to-day basis?

A: What I’ve mentioned previously. Also, even after I pass on the work to other people, sometimes I have to go back and help support it or be part of the technical discussions on future changes. When new people join the team, usually I’m the one to ramp people up on how the code base looks like the kinds of frameworks we use, how a typical engineer workflow looks like, etc.

Q: What languages/framework do you guys mostly use?

A: For server code, it’s usually Java and for UI we use React Redux. Most teams work in google app engine, which is why we use Java, but some teams switch it up a little bit due to some app engine limitations. And of course, the product teams work in objective C for iOS and Java for Android.

Q: How do you think I can become a better developer?

A: I think the best thing to do is to do as many things as possible. I did seven internships while in school so I already had two years of work experience before I graduated. Work experience is super important because coding in a hackathon, doing personal projects, and doing school assignments are totally different than working with enterprise software and apps with real users. But you have to start somewhere, so that’s where going to school, doing personal projects, and competing in hackathons comes in. And while at work, I think the best way to succeed is to ask lots of questions and learn by doing. You can read and study all you want, but you might not understand what’s going on until you actually do it. Another thing is code reviews — you can do so much knowledge transfer by having a more senior engineer tear your code apart and tell you how to make it better. Also, if you ever come up with a proposal on how to solve a problem, getting a tech lead to bombard you with hard questions forces you to make sure you have every little detail covered.


*The article was originally posted by Sung Park on Github*

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What remote proctoring actually does

Remote proctoring is the monitoring layer. It uses the candidate's webcam, microphone, and screen feed to detect behaviors that suggest cheating — a second person in the room, a phone off-camera, eyes moving toward a second screen, or the browser losing focus.

There are three common modes:

  • Live proctoring: a human watches in real time, one-to-one or one-to-many. Highest signal, highest cost. Per-candidate live proctoring rates reported publicly typically fall in the low tens of dollars per hour, though pricing varies significantly by volume, vendor, and region.
  • Recorded proctoring: the session is captured and reviewed after the fact, either by a human or by an automated flagging system that surfaces incidents for review.
  • Automated proctoring: software flags anomalies in real time — face not detected, multiple faces, tab switching, unusual audio — without a human in the loop. Some vendors also layer real-time human intervention on top of automated flags, where a live proctor is pulled in only when the software surfaces a suspicious event; this hybrid mode aims to combine scale with human judgment.

Remote proctoring catches the things that happen around the test: a second person coaching, a phone under the desk, an identity mismatch between the person who registered and the person taking the exam.

Where it misses: anything the camera can't see. A candidate reading from a paper taped just below webcam frame. A smartwatch. A whispered assist from someone outside audio range. Historical reporting on remote proctoring from 2020 suggested that even at scale, real-time human proctors flag only a portion of incidents that post-hoc review later surfaces — and post-hoc review itself only catches a portion of what actually occurs.

The bigger miss is philosophical. Remote proctoring assumes the candidate's local machine is a trustworthy surface. It's not. If a candidate can alt-tab to ChatGPT in a second window, the webcam won't help.

What a smart browser actually does

A smart browser is the lockdown layer. It's a controlled environment — usually a dedicated desktop application or hardened web runtime — that restricts what the candidate can do on their own machine during the assessment.

A well-designed smart browser typically prevents:

  • Switching to other applications or tabs
  • Copy-paste from external sources
  • Opening a second monitor or extending the display via HDMI or other display outputs
  • Taking screenshots or screen recording
  • Running virtual machines or remote desktop sessions
  • Access to browser extensions, including AI assistants

HackerEarth's Smart Browser, for context, enforces these controls alongside the assessment session and surfaces violation attempts to reviewers for post-assessment audit. Similar lockdown capabilities exist across the category from a range of assessment vendors — the underlying approach is not unique to any one platform.

Where a smart browser catches what proctoring misses: it removes the ability to reach ChatGPT, Stack Overflow, or a co-worker on Slack in the first place. For a technical assessment, this is the higher-leverage control. You don't need to detect the tab switch if the tab switch can't happen.

Where a smart browser misses: anything happening off the monitored machine. A phone in the candidate's lap. A printout. A second laptop borrowed from a friend. A person whispering answers from behind the webcam.

There's also a real cost to candidate experience. Smart browsers require installation, they consume system permissions candidates are (rightly) cautious about granting, and they fail more often on unusual hardware. A small share of candidates will hit setup friction — build a support path for it.

Remote proctoring vs smart browser: they fail in opposite directions

The frame we prefer: remote proctoring monitors the human, a smart browser controls the machine. They fail in opposite directions.

Threat Remote proctoring catches it Smart browser catches it
Second tab open to ChatGPT Sometimes, via tab-switch or focus-loss detection (varies by vendor) Yes (blocks outright)
Second person in the room Yes (video/audio) No
Phone off-camera Rarely No
Copy-paste from Stack Overflow Sometimes Yes
Identity substitution (proxy candidate) Yes (ID check + face match) No
Screen sharing to a helper Sometimes Yes (blocks)
Notes taped below the webcam Rarely No
Virtual machine or remote desktop Sometimes Yes
Second monitor via HDMI or extended display Sometimes, if display config is checked Yes (blocks extended displays)

Neither is complete on its own. For a technical assessment specifically — where the highest-leverage cheat is reaching an AI model or a code-answer site — the smart browser blocks the more common failure mode. For an assessment where identity fraud or environmental coaching is the higher risk, remote proctoring does more work.

For high-stakes hiring — senior engineering roles, roles with confidential IP exposure — a defensible approach is to combine both, plus a downstream interview stage that re-tests the same skills live. Any single layer will miss determined cheating.

Remote proctoring vs smart browser in an AI-assisted world

The rise of coding-capable LLMs has moved the goalposts. Prior to widespread LLM adoption, the dominant cheat on a technical screen was Googling. Today it's pasting the prompt into Claude or ChatGPT and getting a working solution in seconds. Recent industry reporting on AI-assisted cheating in technical assessments consistently points to the same pattern: candidates increasingly reach for a model, not a search engine.

This matters for the remote proctoring vs smart browser choice because:

  • Remote proctoring's tab-switch detection is now the front line, and it's imperfect. Candidates using a second device (phone, tablet, second laptop) don't switch tabs at all. The webcam may or may not catch it.
  • Smart browsers are more effective against LLM-assisted cheating on the primary machine because they close the fastest path. But they don't stop a second device.
  • Take-home assignments are increasingly hard to defend as a sole signal, because the AI-assist question is unanswerable at home. Take-home work still has a role — as calibration, or as a starting point for a live discussion — but not as the only gate.

The realistic answer for teams hiring engineers today: assume some candidates will use AI. Design assessments that make AI use either detectable, permitted-and-scored, or structurally unhelpful (live problem-solving with follow-up questions is the third path). HackerEarth Assessments pairs smart-browser lockdown with skill-based question design intended to make AI-assisted answers easier to spot on review.

Dominant Cheating Method on Technical Assessments: Then vs Now
Source: Illustrative based on article claims about shift from Googling to LLM-assisted cheating over two years

How to choose the right integrity layer

Start with the question you're actually trying to answer:

If the risk is candidates accessing AI or external code during a technical test: the smart browser does more work than remote proctoring. Add basic automated proctoring for identity verification and belt-and-braces coverage. Live human proctoring is overkill here.

If the risk is proxy candidates — someone other than the applicant taking the test: you need identity verification, ideally KYC-grade. A smart browser alone won't catch this. Remote proctoring with ID check, or a dedicated interview-stage verification layer like HackerEarth's OnScreen AI interview — which provides KYC-grade identity verification at the live interview stage rather than wrapping the screening assessment itself — addresses proxy risk more directly.

If the risk is a coached environment — a candidate with a helper off-camera: live human proctoring is the highest-signal option. It's also the most expensive and the least scalable. For most hiring, a follow-up live technical round with an engineer serves the same function at lower cost per candidate.

If you're running high-volume campus or entry-level hiring: the economics push toward smart browser + automated proctoring. Live proctoring at 10,000+ candidates per season is prohibitive, and the marginal signal per dollar drops fast. Pair with a live technical round only for shortlisted candidates.

If you're running senior technical hiring: the assessment is one signal among several. Spend less energy on assessment-stage proctoring and more on rubric-based live interviews. A determined senior candidate will defeat any single-layer control; the defense is the interview, not the lockdown.

Two more principles worth stating plainly. First, transparency matters. Candidates who know what's being monitored and why complete more assessments and complain less. Bury the proctoring disclosure and you'll see drop-off and Glassdoor reviews. Second, log everything and review a sample. Even a smart-browser-plus-proctoring stack fails silently if no one ever audits the flagged sessions.

Frequently asked questions

Can Proctorio detect cheating? Proctorio and other automated proctoring tools in the same category detect a defined set of signals: face presence, multiple faces, gaze direction, tab or window focus loss, and audio anomalies. They can surface behaviors that correlate with cheating, but they don't "detect cheating" in a definitive sense — they generate flags for human review. Detection quality varies by lighting, hardware, and candidate environment, and none of these tools see off-device activity like a phone in the candidate's lap.

Does smart proctoring record you? Yes, in most implementations. Automated and recorded proctoring modes capture webcam video, microphone audio, and screen video for the duration of the session, and store them for post-assessment review. Smart browsers, on their own, typically do not record webcam or audio — they enforce environment controls on the machine and log violation events. When smart browser and proctoring are used together, the session is recorded. Candidates should be told this explicitly before they accept the test invite.

Can remote proctoring detect screen mirroring, a second monitor, or an HDMI output? Some can, some can't. Vendors that check display configuration at session start (looking for extended displays, HDMI or other external outputs, or unusual resolution changes) catch obvious cases. A candidate using a physically separate device — a phone, a second laptop — is invisible to the proctoring software regardless of vendor. Smart browsers typically block extended displays outright. This is a common gap and is worth confirming with any vendor before signing.

Can online exams detect cheating, including phone use? Partially. Online exams can detect on-device behaviors (tab switching, copy-paste, extension use, extended displays) reliably, and can detect some off-device behaviors (a second face in frame, off-screen voices, eye movement patterns) through webcam and mic analysis. Phone use specifically is one of the hardest signals to catch: a phone held below the desk, out of webcam frame, is invisible to almost every consumer-grade proctoring setup. Room scans at session start help but don't cover mid-test phone use. This is a known gap across the category, not a fixable flaw of any one tool.

Is a smart browser enough on its own for a technical assessment? For most first-round technical screens, yes — provided you pair it with identity verification and a follow-up live round for shortlisted candidates. A smart browser closes the highest-leverage cheat path (AI access on the test machine). It doesn't stop proxy candidates or coached environments, which is why the live round matters.

Do smart browsers work on all candidate devices? No. Most enforce minimum OS versions, block virtualized environments, and require specific browser or app installation. A small share of candidates will hit setup friction, and the rate is higher on older or corporate-locked machines. Have a support path — either a live-proctored alternate flow or a scheduled retest — before rolling out mandatory smart-browser assessments at scale.

Are AI-based proctoring flags reliable enough to act on? Not on their own. Automated flags are useful for surfacing sessions worth reviewing, not for rejection decisions. Reporting from the Electronic Frontier Foundation during the 2020–2021 remote-testing wave documented meaningful false-positive rates that hit candidates of color and neurodivergent candidates disproportionately. That data is now several years old and reflects the state of the tools at that time, but the underlying pattern — automated flags require human review — remains a widely held view. Treat flags as input to human review, not as verdicts.

Does adding proctoring hurt candidate completion rates? It can, especially if disclosure is unclear or the setup is heavy. Communicating what's monitored, why, and what happens to the recording — before the candidate accepts the test invite — reduces drop-off. Silent surveillance produces the worst outcomes on both integrity and candidate experience.

Key takeaways

  • Remote proctoring monitors the human; a smart browser controls the machine. They fail in opposite directions and work best in combination.
  • For technical assessments where AI access is the primary risk, a smart browser does more work per dollar than live human proctoring.
  • Identity verification is a separate problem from cheating detection — solve it explicitly, not by assuming proctoring covers it.
  • No single integrity layer is defensible for high-stakes hiring; the follow-up live technical round is where senior hires are actually calibrated.
  • Automated proctoring flags belong in human review queues, not in automated rejection logic.

Next steps

If you're rebuilding your assessment integrity stack, start with the threat model, not the vendor demo. Map which cheats you're actually seeing in your pipeline, then match layers to threats. To see how smart-browser lockdown and AI-driven interview verification work together in practice, book a walkthrough of HackerEarth Assessments.

Workforce Skills Audit for AI Transformation: A Guide

Meta title: Workforce Skills Audit for AI Transformation: A Practical Guide Meta description: Learn how to conduct a workforce skills audit before an AI transformation program — with steps, metrics, and pitfalls to avoid. Read the guide.

How to Conduct a Workforce Skills Audit Before an AI Transformation Program

11 min read

The gap between AI license spend and AI-driven productivity is now wide enough that boards are asking CHROs to explain it — and the honest answer usually starts with the fact that no one measured workforce readiness before signing the contract. A workforce skills audit before an AI transformation program is the diagnostic step that separates companies making informed capability investments from companies buying enterprise licenses that gather dust. The audit's most underrated output is not the skills map itself but the employee trust and change-management foundation it builds — a differentiator this guide surfaces up front rather than as an afterthought.

Done well, a workforce skills audit before an AI transformation program produces a clear map of who can already work with AI tools, who needs targeted upskilling, and which roles will change shape entirely. This guide walks through the steps, the metrics that matter, and the trade-offs most rollouts ignore. It is written for CHROs, Heads of People Analytics, and Heads of L&D who have been asked, usually by the board, how AI-ready their workforce is and don't yet have a clear answer.

The competitive angle most audits miss: employee trust and change management

Before the first assessment goes out, consider the employee experience. Skills audits can trigger surveillance anxiety, especially when framed poorly or when results are perceived as inputs to workforce reduction. Most published guides treat this as a footnote; in practice, it is the variable that most consistently predicts whether an audit produces usable data or shelf-ware. A few considerations worth building into the program design:

  • Communicate purpose up front. Employees are more likely to engage honestly with assessments when the audit is framed as an input to development and mobility, not evaluation for cuts.
  • Data protection and legal scope. In GDPR jurisdictions and where works councils or unions are active, assessment data is subject to consultation requirements and clear retention rules. Loop in legal and employee relations before, not after.
  • Anonymised aggregate reporting. Individual-level results should stay with the employee and their manager; leadership and board reporting should be at the cohort level.
  • Right to challenge results. Any validated assessment can misfire. Employees should have a clear route to contest or retake, particularly where results feed into role changes.

Published enterprise AI adoption post-mortems consistently note that audits without a communications plan produce lower participation and lower trust in the resulting training programs.

Why a workforce skills audit matters before AI transformation

An AI transformation program without a skills audit is a procurement exercise. You buy Copilot seats, roll out a GenAI policy, and hope adoption follows. It rarely does. A 2024 BCG study of workers across multiple countries reportedly found that regular use of GenAI among frontline employees has grown sharply year over year, while only a minority had received formal training on the tools. BCG has also reported that untrained users are less likely to trust or effectively use AI. Readers should consult the report directly for the exact percentages, as figures have been revised across BCG's series.

The audit isn't about counting who has "AI skills." It's about answering three questions with evidence:

  • Where in the workflow does AI actually change the work?
  • Which people can already do that work, and which cannot?
  • What is the shortest path from the current state to an AI-fluent workforce?

Skip this and you get a pattern documented in MIT Sloan's coverage of enterprise AI adoption: enterprises investing in AI without precise insight into current workforce skills end up with adoption concentrated among the already-fluent and abandoned by everyone else. Closing skills gaps requires precise measurement first, not blanket training programs.

What a workforce skills audit for AI transformation actually measures

A traditional skills audit inventories capabilities against role descriptions. A workforce skills audit for AI transformation adds three layers that a traditional audit misses.

Task-level exposure to AI. The question is not "does this person know Python." It is how much of this person's weekly work is automatable, augmentable, or unchanged by current generative AI tools. The OECD Employment Outlook 2023 discusses AI's impact at the level of tasks within occupations rather than occupations as a whole. A task-level view is the one that most directly drives training decisions.

AI-collaboration skill, not AI-tool literacy. Knowing how to open ChatGPT is not a skill. Being able to write a prompt that produces production-ready output, evaluate the output for hallucination or bias, and integrate it into a defensible workflow — that is a skill, and it varies wildly across the workforce.

Judgment and domain depth. The counterintuitive finding across most enterprise AI rollouts: the people who benefit most from AI tools are often the domain experts who can spot when the output is wrong. The audit needs to capture domain depth, not just tool familiarity.

The five steps to conduct a workforce skills audit before an AI transformation program

The steps below assume you have a workforce of at least 1,000 employees. At smaller scale, most of the same principles apply but you can compress the process into weeks rather than months.

Step 1: Translate the AI transformation strategy into audit objectives

Before measuring anything, name the business outcomes the AI program is meant to deliver. "Improve productivity" is not an objective. "Reduce time-to-resolution in customer support by 30% using AI-assisted response drafting" is. Every skill you audit should map back to at least one named outcome.

This step also functions as an intake exercise for the audit itself. Before you commission any assessment, work through a short intake questionnaire with the executive sponsor. A condensed example:

  • Role and function in scope. Which functions are we auditing, and why these first?
  • Industry and regulatory context. Are there compliance constraints (financial services, healthcare, EU AI Act exposure) that shape what "AI-ready" means here?
  • Success definition. What does high performance look like in each in-scope role 12 months after the AI rollout — in observable terms?
  • Existing data. What performance, LMS, or assessment data already exists that we should reuse rather than re-collect?
  • Constraints. Works council, union, or GDPR consultation requirements? Budget envelope? Timeline pressure from the board?

This step usually reveals that the AI program itself is under-specified. That is useful information — better to surface it now than after 18 months of training spend.

Step 2: Build the task-and-skill inventory

For the roles in scope, decompose the work into tasks and map each task to the underlying skills. Two shortcuts save weeks of effort:

  • Use an existing skills taxonomy as a starting point (SFIA for technical roles, WEF Future of Jobs taxonomies for cross-functional). Do not build one from scratch unless you have a reason.
  • Anchor the inventory in what people actually do, not in job descriptions. Job descriptions in most enterprises are 3–5 years out of date.

For each task, tag it with the AI-exposure layer: automatable today, augmentable today, augmentable within 12–24 months, or unchanged. This tag is what turns a skills inventory into an AI-readiness inventory.

Step 3: Measure current skills against the inventory

This is where most audits break down. Manager-reported and self-reported skills data is unreliable. Research from the World Economic Forum's Future of Jobs Report 2025 and academic work on skill self-assessment consistently show meaningful divergence between perceived proficiency and validated results. Treat the direction of that finding as a planning assumption rather than a single fixed benchmark.

Three measurement approaches work in combination:

  1. Validated assessments for skills where objective evaluation is possible — coding, data analysis, prompt engineering, structured problem-solving. Platforms like HackerEarth Assessments produce rubric-scored signal at scale for these skills, and their real-time skill intelligence output is what turns raw scores into a coverage map decision-makers can act on. For enterprises building internal AI-fluency programs, HackerEarth's VibeCode Arena adds a targeted evaluation of AI-collaboration behaviour — how a candidate or employee frames a prompt, iterates with an AI assistant, and validates the output — as a complement, not a replacement, to a broader assessment layer.
  2. Work-sample review for skills that don't compress into a test — writing, design judgment, client conversation. Look at recent artifacts, not hypothetical performance.
  3. Manager and self-assessment as triangulation, not ground truth. Where these three diverge sharply, that is a data point worth investigating.

Cover the workforce in tiers. Full assessment for the 15–25% of roles most exposed to AI change; sampled assessment for the middle tier; lightweight self-report with spot-check for the least exposed.

Sample rubric: a lightweight AI-collaboration self-assessment

Use this as a starting point for the self-report layer or as a manager conversation guide. It is not a replacement for validated assessment, but it surfaces the right conversation before you invest in one.

Dimension Level 1 — Aware Level 2 — Applied Level 3 — Fluent Level 4 — Coaching others
Prompt design Can use pre-written prompts Adapts prompts for own tasks Designs multi-step prompts with context Trains team on prompt patterns
Output evaluation Accepts output as-is Spots obvious errors Detects hallucination and bias reliably Sets team review standards
Workflow integration One-off use Uses AI in a recurring task Redesigns a workflow around AI Redesigns team workflows
Domain judgment Defers to AI output Cross-checks against domain knowledge Consistently improves AI output with domain expertise Mentors others on when to override

A completed row per employee, aggregated by team, produces a first-pass heat map before any formal assessment runs.

Step 4: Map gaps to actions with the Build / Buy / Borrow / Bridge framework

For each skill gap, decide which of four actions applies:

  • Build: targeted upskilling with a defined outcome and measurement. Not "complete a course" — demonstrate the skill.
  • Buy: hire for the gap. Often the right answer for scarce senior AI-native roles.
  • Borrow: contract or partner for time-limited need. Useful for capabilities you don't want to maintain internally.
  • Bridge: internal mobility. Move people from adjacent roles where their existing skills plus targeted training makes them AI-fluent faster than hiring externally.

Most enterprises over-index on Build and under-invest in Bridge. Bridge is where internal talent marketplaces produce the clearest ROI, and where a skills-based mobility approach shows results earliest.

Example: workforce skills audit at a mid-market insurer

A mid-market insurer with 4,000 employees audits its claims operations function. Task-level tagging identifies that 35% of adjuster tasks are augmentable with current GenAI tools. Validated assessment shows 20% of adjusters already operate at Level 3 on the rubric above, 55% at Level 2, and 25% at Level 1. The gap plan looks like this:

  • Build: structured upskilling for the 55% at Level 2, targeting Level 3 within 6 months on prompt design and output evaluation.
  • Buy: two senior AI-literate claims leads to seed the team.
  • Borrow: a 6-month vendor engagement to stand up prompt libraries and evaluation standards.
  • Bridge: move 15 high-performing customer service reps into adjuster tracks, where their existing domain exposure plus AI-collaboration training closes the gap faster than external hiring.

That single page — with skill levels, headcount, and named actions — is the audit output the board actually needs.

AI-Collaboration Proficiency Distribution: Claims Adjusters Before Audit Intervention
Source: Worked example, article (mid-market insurer case)

Step 5: Baseline metrics and set the re-audit cadence

The audit is not a one-time event. In HackerEarth's enterprise program experience, AI model capabilities in enterprise-relevant workflows appear to shift on a roughly 6–12 month cycle, based on observed vendor release patterns and customer adoption reporting. A skills baseline established today is partially stale within a year. Establish:

  • The metrics you will re-measure (skill coverage rate, AI-collaboration proficiency distribution, gap-to-target ratio by function)
  • The cadence — annually at minimum, semi-annually for roles at the frontier of AI exposure
  • The threshold that triggers action between audits (e.g., a new model capability that changes the exposure tag on a major task cluster)

Manager and employee interview guide

Assessment data alone does not tell you why a gap exists. A short structured interview — 20–30 minutes per participant on a sampled basis — turns rubric scores into a diagnosis. Use variants of the following prompts:

For managers:

  • Walk me through a recent task on your team where an AI tool was used well. What made it work?
  • Walk me through one where the output was wrong or unusable. How did you catch it?
  • Which two or three people on your team would you trust to redesign a workflow around AI, and why?
  • Where would you invest one week of training time for the whole team if that was all you got?

For employees:

  • Which parts of your weekly work do you already do faster or better with AI assistance?
  • Where have you tried AI and gone back to doing it the old way? Why?
  • What would need to change — tools, permissions, training, examples — for you to use AI on more of your work?
  • What is the one thing you would not want AI to do in your role, and why?

The pattern that emerges from these interviews, when triangulated with assessment data and manager rating, is usually a more accurate picture than any single measurement stream.

Using AI to conduct the skills audit itself

Published research from MIT Sloan and other enterprise AI adoption post-mortems covers how AI tools themselves can accelerate the audit. It is worth spelling out where AI helps and where it does not.

Where AI helps:

  • Role and task parsing. Feed job descriptions and JIRA/ticket histories into an LLM to extract task inventories at scale. This turns weeks of interview work into days of review work.
  • Skill clustering. Use embeddings to group related skills across taxonomies and reconcile inconsistent naming across functions.
  • Outlier detection. AI is good at flagging assessment results that diverge sharply from manager rating, tenure, or peer distribution — useful for prioritising manual review.
  • Draft development plans. Generate first-pass upskilling plans per employee that a manager then edits, rather than writing from scratch.

Where AI does not help (yet):

  • Primary evaluation of individual skill. LLM-based skill inference from resumes or activity logs produces high false-positive rates. Use it to prioritise, not to score.
  • Judgment-heavy skills. AI cannot yet reliably distinguish good domain judgment from confident-sounding output. Human review remains the anchor.
  • Bias-sensitive decisions. Anything that feeds into promotion, pay, or reduction decisions needs human-in-the-loop and auditable rubrics.

The practical pattern: use AI to accelerate the audit's process, use validated assessment for the evaluation itself, and use human review at every decision point that affects a person's role.

Common failure modes when conducting a workforce skills audit before AI transformation

Four patterns commonly documented in enterprise AI rollout post-mortems explain most failed audits.

Auditing tools instead of skills. "How many people have used ChatGPT this month" is a usage metric, not a skills metric. Usage without proficiency is noise.

Ignoring the domain-expert paradox. Senior domain experts often score low on AI-tool proficiency and high on AI-augmented output quality. If your audit metric is tool proficiency alone, you will misdirect training budget toward people who don't need it.

Building the taxonomy in a vacuum. HR-built skills taxonomies that never touch the actual workflow produce inventories that managers refuse to use. Every skill definition should be reviewed by someone who does the work.

Treating the audit as a compliance exercise. If the audit output is a slide deck for the board and nothing else, the money was wasted. The output is a training plan, a hiring plan, and a mobility plan with named individuals and measurable outcomes.

What good looks like: planning benchmarks

The figures below are HackerEarth's internal planning estimates from enterprise program experience, not audited public benchmarks. Treat them as directional inputs to your own budget and timeline conversations, and pressure-test them against your own vendor quotes and historical data.

  • Coverage. A well-run audit at enterprise scale typically covers 60–80% of in-scope roles with validated assessment within 90–120 days of kickoff.
  • Assessment layer cost. A rough working range of $40–120 per employee is a reasonable planning figure, with the higher end applying when custom role-based content is required.

Two outcome metrics matter more than the rest: the percentage of the workforce that moves at least one proficiency level on priority skills within 12 months of the audit, and the percentage of in-scope roles that hit their AI-augmented productivity target. If both are trending up, the audit did its job.

Frequently asked questions

Where do most audits break down in practice — and how do you catch it early? The single most common failure point is not the five-step process itself but the sequencing of stakeholder buy-in. Audits that start with HR building a taxonomy and only involve line managers at the assessment stage tend to produce inventories managers reject. The counterintuitive fix: involve two or three sceptical line managers in Step 2 (task inventory) before HR has committed to a taxonomy. If they cannot recognise the tasks their own team performs in the draft, restart Step 2 before spending on assessment.

What skills are required for AI transformation? At the workforce level, four skill clusters matter: AI-collaboration skills (prompt design, output evaluation, workflow integration), data literacy, domain judgment, and change adaptability. Technical AI skills (ML engineering, model fine-tuning) matter for a small specialist cohort. The distribution across these clusters varies by role — a customer support agent needs different AI skills than a data analyst.

How long does a workforce skills audit for AI transformation take? For a 1,000–10,000-person workforce, plan for 90–120 days from kickoff to actionable output, assuming an existing skills taxonomy is used as the starting point. Building a taxonomy from scratch adds 60–90 days. Larger enterprises typically phase by function rather than attempting a single-wave audit.

Should we use AI to conduct the skills audit itself? Partially. See the "Using AI to conduct the skills audit itself" section above for a detailed breakdown of where LLMs and embeddings accelerate the process and where they should not be the primary signal.

What is the hardest audit trade-off no one talks about? The tension between assessment depth and employee trust. The more rigorous the validated assessment, the more it feels like surveillance to employees — and the more likely participation drops or is gamed. The organisations that resolve this well tend to invest disproportionately in the communications wrapper (purpose, data handling, right to challenge, individual data ownership) before the assessment goes out, not after. If your program plan spends more on the assessment vendor than on the change and communications workstream, that is usually a warning sign.

Can smaller companies conduct a meaningful skills audit before AI transformation? Yes, at compressed scope. Under 500 employees, focus on the 10–20 roles most exposed to AI change, use lightweight validated assessment for those roles, and rely on manager conversation for the rest. The five-step structure still applies; the timeline compresses to 4–6 weeks.

Key takeaways

  • Conduct the audit before buying AI tools at scale — procurement without capability data produces low adoption and stranded license spend.
  • Measure task-level AI exposure and AI-collaboration skill, not tool usage or self-reported familiarity.
  • Combine validated assessment, work-sample review, and self-report as triangulation — never rely on self-report alone.
  • Map every gap to Build, Buy, Borrow, or Bridge; most enterprises under-invest in Bridge and over-invest in Build.
  • Treat the audit as a recurring baseline on a 6–12 month cadence, not a one-time deliverable.
  • Design the audit with employee trust and data protection in mind from day one, not as an afterthought.

Next steps

To see how validated skill assessment fits into an AI-readiness audit at enterprise scale, request a walkthrough of HackerEarth Assessments. To go deeper on the mobility side of the Build/Buy/Borrow/Bridge framework, read how skills-based hiring rollouts succeed and fail, or explore HackerEarth's technical hiring blog for related program design guides.

How to Run a Panel Interview That Gets a Decision

Meta title: How to run a panel interview that produces a decision Meta description: How to run a panel interview that produces a decision, not a debate — a practical guide to structure, rubrics, and debrief that actually close roles.

How to run a panel interview that produces a decision, not a debate

A panel interview is a hiring session in which multiple interviewers evaluate the same candidate against a shared rubric, then reconcile their independent judgments into a single decision. To run one that produces a decision rather than a debate, assign each panelist a specific competency to evaluate, require independent written scorecards before any group discussion, and structure the debrief to focus only on scoring disagreements.

Learning how to run a panel interview that produces a decision, not a debate, starts with accepting that panels don't fail during the interview. They fail in the 20 minutes after — when four people who watched the same candidate walk out with four different conclusions and no way to reconcile them. If your panels regularly end in a Slack thread that stretches for three days, the interview isn't the problem. The debrief structure is.

Most guides on how to run a panel interview treat the session itself as the event. That's backwards. The session is a data-collection exercise. The decision is a separate exercise, and it needs its own rules. Research on structured interviewing consistently shows it outperforms unstructured formats on predictive validity — but only when the structure extends into how the panel makes its decision.

Why panel interviews turn into debates

Panels debate for three reasons, and they're almost never about the candidate.

The first is coverage overlap. Two interviewers ask about system design. Both form opinions. Neither has data on how the candidate handles ambiguity, code quality, or collaboration — because no one was assigned to look for it. In the debrief, the two design interviewers argue with each other while the actual gaps go undiscussed.

The second is rubric drift. The team agreed on a scoring guide six months ago. Since then, two interviewers have started weighing "communication" more heavily, one has quietly stopped caring about testing, and the newest panelist is calibrating against their last company's bar. Same rubric, five interpretations. If you don't already have a shared scoring language, our guide on designing interview rubrics that reduce bias is a useful starting point.

The third is timing. When interviewers submit scorecards after the debrief starts — or worse, during it — the loudest voice in the room anchors the discussion. Everyone else adjusts to fit. This is well-documented in decision science. Research on group polarization — including work by Cass Sunstein at Harvard Law School in Wiser: Getting Beyond Groupthink to Make Groups Smarter (2015) — suggests that groups amplify errors when members share opinions before independent judgment is captured, a dynamic that plausibly applies to hiring panels.

The pre-panel work that makes running a panel interview possible

Before the interview happens, three things need to be locked. Skip any of them and you're building the debate you're trying to avoid.

Assign coverage explicitly. Each panelist gets one or two competencies to evaluate — coding, system design, debugging, cross-functional collaboration, whatever the rubric names. No two panelists cover the same thing. If your rubric has six dimensions and your panel has four people, some dimensions get double-coverage and some get one owner. Decide which before the loop starts, not after.

Calibrate the rubric on a real example. Take a scorecard from a recent hire — ideally one where the panel disagreed — and have the current interviewers score it independently. Then compare results. Where the scores diverge by more than one point on a five-point scale, you have a calibration gap. Fix the rubric language, not the interviewers. This takes an hour. Most teams don't do it, then spend that hour every week arguing in debriefs instead.

Set the scorecard deadline before the debrief. Every panelist submits their scorecard independently, in writing, within 24 hours of their interview and before the debrief begins. No exceptions. If a scorecard isn't in, the debrief doesn't start. This is the single highest-leverage rule in the process and the one most teams refuse to enforce.

How to run the panel interview itself

The interview is the easy part if the pre-work is done. A few operational rules make it easier.

Cap each session at 45 to 60 minutes. In practitioner experience, anything longer tends to correlate with fatigue rather than better signal. Keep transitions between interviewers under five minutes — long gaps degrade the candidate experience and give panelists time to compare notes, which contaminates independent judgment.

Interviewers should not attend each other's sessions unless the format explicitly requires it (a senior hire's system design round, for example, sometimes benefits from a silent observer). Otherwise, the observation becomes a discussion, and the discussion becomes the anchor.

Give the candidate one contact for logistics — usually the recruiter. Panelists focus on evaluation; coordination lives outside the panel. If your interview process still routes reschedules through the hiring manager, that's a workflow problem, not a panel problem. Tools like FaceCode enforce the independent-scorecard rule by storing each interviewer's scores against the rubric before the debrief begins, so the loop lead can see at a glance who has submitted and block the debrief from starting until every panelist is in. That doesn't fix an uncalibrated rubric, but it removes the most common excuse for skipping the rule.

The debrief structure that produces a decision

Here is where most panels lose the plot. This is the part of how to run a panel interview that most teams get wrong. The debrief is not a discussion. It's a structured decision meeting with a specific sequence.

Step one: read the scorecards silently. Everyone opens the submitted scores and comments. No talking for the first five minutes. This forces every panelist to encounter the others' reasoning before hearing their tone.

Step two: identify the disagreements, not the agreements. The hiring manager or loop lead names the specific rubric dimensions where scores diverge by more than one point. Those are the only items discussed. If four panelists gave the candidate a 4 on coding, don't spend 10 minutes agreeing about it.

Step three: each disagreement gets a five-minute cap. The two panelists with divergent scores present their evidence — what the candidate said, what they did, what the rubric asks for. Other panelists ask questions. No new scores are assigned; the goal is to surface what the disagreement is actually about. In our observation across structured debriefs we've seen, a large share of "disagreements" — often the majority — collapse in under two minutes once both sides describe what they saw. They were evaluating different things.

Step four: the hiring manager makes the call. Panel input is data. The hiring manager owns the decision. This is not a democracy, and pretending it is produces the drawn-out debates that panels are famous for. If the hiring manager overrides a strong dissent, they document why. That documentation matters for future calibration and, in regulated industries, for defensibility. SHRM's guidance on structured hiring decisions reinforces the value of documented rationale for later review.

The whole debrief should take 30 to 45 minutes. If yours regularly runs longer, the pre-work is broken.

Share of Debrief Disagreements That Collapse Within 2 Minutes
Source: Based on article claims

What to do when the panel is genuinely split

Sometimes the disagreement is real. Two experienced engineers watched the same candidate solve the same problem and reached opposite conclusions about whether the candidate can handle the role. That's a signal, not a bug.

The default move in most companies is to add another round. This is usually wrong. Adding a round rewards the loudest dissenter and punishes the candidate for a process failure. It also signals to the panel that disagreement gets resolved by more interviewing, which encourages performative doubt in future loops.

A better move: name the specific competency in dispute, and design a 30-minute targeted follow-up focused only on that dimension. If two panelists disagree about the candidate's ability to debug production issues, run a debugging exercise. Don't run another general interview. This respects the candidate's time and produces evaluable data on the actual disagreement.

If the split is about seniority rather than skill — the candidate can do the job but not at the level being hired for — that's a leveling conversation, not a hiring decision. Loop the recruiter in to renegotiate the offer level with the candidate before rejecting.

Trade-offs worth naming when you run a panel interview this way

Structured panels give up some things. Serendipity is one — the moment where a candidate mentions a project that unlocks a completely different role fit. Rigid coverage assignments make those moments less likely. Build in a five-minute open-question slot per interview if that matters to you.

Structured panels can also feel bureaucratic to interviewers who take pride in "reading" candidates. That instinct is real, and sometimes right, but it's also where most bias enters the process. If your interviewers resist calibration because it constrains their judgment, that resistance is exactly the reason to do it.

Finally, structured debriefs put more work on the hiring manager. They have to run the meeting, own the decision, and document overrides. If your hiring managers won't do this, no interview format will save you. That's a management problem, not a process one.

Frequently asked questions

How many people should be on a panel interview?

A common practitioner recommendation is three to five, with four as a frequent default. Fewer than three concentrates decision weight on one or two people. More than five produces coverage overlap and slower debriefs without meaningfully better signal. Senior hires sometimes justify a fifth or sixth panelist for a specific competency, but that panelist should have a named coverage area, not a floating observer role.

Should the hiring manager be on the panel?

Yes, but not as the deciding voice inside the panel. The hiring manager interviews for their own rubric dimension, submits a scorecard like everyone else, and then runs the debrief as decision-owner. Conflating panelist and decision-maker inside the panel session is what produces the anchoring problem — everyone else calibrates to the hiring manager in real time.

How do we prevent one senior panelist from dominating the debrief?

Silent scorecard review first, then discuss only disagreements, then five-minute caps per disputed dimension. The structure does the work. If a senior panelist still dominates, the hiring manager needs to actively redirect — "we've heard your view on this dimension; let's hear from the other interviewers." If they won't do that, the debrief structure isn't the fix.

What if the candidate performs differently across interviewers?

Inconsistent performance across interviewers most often signals a calibration problem, not a candidate problem — the panel isn't asking comparable questions or applying comparable rubrics. Occasionally it reflects real candidate variability under different interviewer styles, which is worth knowing. Name the pattern in the debrief: "Interviewer A saw strong debugging, Interviewer B saw hesitation. What was different about the two sessions?" That question usually surfaces the actual issue.

How long should the full panel loop take?

For most engineering roles, four interviews of 45 to 60 minutes plus a 30-minute debrief — so a same-day loop of four to five hours, or a distributed loop over two to three days. Practitioner experience suggests that loops longer than six total interview hours tend to correlate with candidate drop-off rather than better decisions.

Panel Loop Length vs. Candidate Drop-Off Risk
Source: Based on article claims

Key takeaways

  • Panel debates are usually caused by unassigned coverage, uncalibrated rubrics, and scorecards submitted after discussion starts — fix those first.
  • Independent, written scorecards submitted before the debrief are the single highest-leverage rule; refuse to start the debrief without them.
  • Debriefs should discuss disagreements only, cap each disputed dimension at five minutes, and end with the hiring manager owning the decision.
  • When panels genuinely split, run a targeted 30-minute follow-up on the specific competency in dispute — not another full round.
  • Structured panels trade serendipity for consistency; make the trade deliberately, and document override decisions for calibration and defensibility.

See it in action

If your panels are producing debates instead of decisions, the fastest audit is to pull the last 10 loops and count how many had all scorecards submitted before the debrief started. If it's fewer than eight, start there. For teams looking to standardize the interview session itself across distributed panels, take a look at how FaceCode structures multi-interviewer coding rounds or schedule a walkthrough of HackerEarth's assessment and interview stack.

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